Timeline for Roguelike Building Generator
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 10, 2020 at 13:24 | history | edited | CommunityBot | Commonmark migration | |
| Apr 4, 2018 at 12:10 | comment | added | Ben Rivers | I don't remember mentioning doors. I had always envisioned each room as being connected to all adjacent rooms. | |
| Apr 2, 2018 at 18:43 | comment | added | Blindman67 | @BenRivers The dist calc is correct as your original does not account for the fact that the rooms are connected by doors and the distance is how many doors must be traversed not the line of sight (Manhattan) distance | |
| Apr 2, 2018 at 11:40 | comment | added | Ben Rivers | +1 for good coding practices and using ctx, but the distance detection is off because every initialized tile performs it at the time of their creation. | |
| Apr 2, 2018 at 5:36 | history | answered | Blindman67 | CC BY-SA 3.0 |