Timeline for Drawing faster than SlimDX?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 6, 2015 at 13:11 | answer | added | keith | timeline score: 3 | |
| Mar 4, 2015 at 16:23 | history | edited | Heslacher | edited tags | |
| Sep 9, 2014 at 9:15 | comment | added | Nick Udell | Not a performance tip (you really should be profiling first to help us here), but I'd recommend wrapping your tx variable in a using statement to ensure it gets properly disposed even when an exception occurs. | |
| S Nov 8, 2013 at 19:00 | history | edited | Jamal | CC BY-SA 3.0 | added some Tags for More Attention |
| S Nov 8, 2013 at 19:00 | history | suggested | Malachi | added some Tags for More Attention | |
| Nov 8, 2013 at 18:56 | review | Suggested edits | |||
| Nov 8, 2013 at 19:00 | |||||
| Aug 18, 2013 at 22:11 | comment | added | Zerowalker | I have tried using stopwatch at many places, and the slowest thing is the Texture From Stream. I even checked if it was the stream itself (tried imagefrom stream just to check it alone), and that was super fast compared to the Texture conversion:S | |
| Aug 18, 2013 at 12:16 | comment | added | svick | Have you tried to profile the code? Is the slow part actually where you expect it? | |
| Aug 18, 2013 at 10:42 | history | asked | Zerowalker | CC BY-SA 3.0 |