Timeline for Good performance when predicting future game states
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 12:38 | history | edited | CommunityBot | replaced http://codegolf.stackexchange.com/ with https://codegolf.stackexchange.com/ | |
| Jul 26, 2014 at 12:16 | vote | accept | overactor | ||
| Jul 23, 2014 at 10:00 | comment | added | Nobody moving away from SE | I forgot that it was only for two players but it should be a good starting point to find similar techniques for a more general solution. | |
| Jul 23, 2014 at 9:56 | comment | added | overactor | I just read up on it, but it's not particularly helpful since I'm only getting 5 entire round deep, and as there are 4 players and not 2, I could only start eliminating trees at the 5th level. It did give me an idea for a sub-optimal system that will run quicker though. | |
| Jul 23, 2014 at 9:07 | comment | added | Nobody moving away from SE | Did you read up on commonly used algorithms like alpha-beta pruning that help to reduce the search space? | |
| Jul 23, 2014 at 8:13 | history | edited | overactor | CC BY-SA 3.0 | deleted 23 characters in body |
| Jul 23, 2014 at 7:08 | answer | added | ChrisWue | timeline score: 7 | |
| Jul 23, 2014 at 6:55 | history | edited | overactor | CC BY-SA 3.0 | added 109 characters in body |
| Jul 23, 2014 at 6:45 | history | edited | Jamal | CC BY-SA 3.0 | added 101 characters in body; edited tags |
| Jul 23, 2014 at 6:42 | history | edited | overactor | CC BY-SA 3.0 | added 143 characters in body |
| Jul 23, 2014 at 6:36 | review | First posts | |||
| Jul 23, 2014 at 6:46 | |||||
| Jul 23, 2014 at 6:33 | history | asked | overactor | CC BY-SA 3.0 |