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May 4, 2018 at 22:25 answer added Errorsatz timeline score: 0
May 23, 2017 at 12:40 history edited CommunityBot
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Apr 13, 2017 at 12:40 history edited CommunityBot
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Jul 2, 2015 at 14:15 history edited WernerCD CC BY-SA 3.0
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Jun 30, 2015 at 23:54 answer added Rick Davin timeline score: 3
Jun 30, 2015 at 22:47 comment added WernerCD @outoftime yeah, the question itself is different (TapeEquilibrium vs CrossedCritter) but the basic layout is the same (Input: Int[], Output: int, -1 is error, method signature is given: public int solution(int[] A) {...}, etc)
Jun 30, 2015 at 21:44 answer added outoftime timeline score: 2
Jun 30, 2015 at 20:25 comment added outoftime Read you edits, linked problem is different from described in your post. Maybe you mean input/output format only. Installing mono, I'll look what I can archive with random generators.
Jun 30, 2015 at 20:14 comment added WernerCD @outoftime I'll look into that when I get home tonight. I haven't used Tuples before, and when all you have is a Hammer... er... a list... :)
Jun 30, 2015 at 20:12 history edited WernerCD CC BY-SA 3.0
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Jun 30, 2015 at 20:09 comment added outoftime What about Dictionary<Tuple<int,int>, int> it looks like obvious solution?
Jun 30, 2015 at 20:06 comment added WernerCD @outoftime the "answer" is the index at which you cross the path. So a single int. Example has you move back across your path on move #7, A[6] - the answer would be 6.
Jun 30, 2015 at 20:02 comment added outoftime Do you need single move, or all moves, in which locations are equal?
Jun 30, 2015 at 19:51 answer added Jesse C. Slicer timeline score: 2
Jun 30, 2015 at 18:23 history edited WernerCD CC BY-SA 3.0
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Jun 30, 2015 at 18:20 history edited RubberDuck
edited tags
Jun 30, 2015 at 18:10 history edited Jamal CC BY-SA 3.0
deleted 9 characters in body; edited title
Jun 30, 2015 at 17:52 history asked WernerCD CC BY-SA 3.0