Timeline for Ray Tracing With Continuous Refraction
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 8, 2022 at 17:44 | vote | accept | fweth | ||
| Jun 8, 2022 at 17:21 | answer | added | lightxbulb | timeline score: 3 | |
| Jun 8, 2022 at 15:31 | comment | added | lightxbulb | See this paper: "Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics", and potentially "Ray Tracing in Non-Constant Media" by Stam. Essentially you need to do some kind of ray-marching. You need to find a potentially curved path up to some precision such that it minimises time traveled (i.e. geodesic curves). | |
| Jun 8, 2022 at 12:07 | history | edited | fweth | CC BY-SA 4.0 | deleted 46 characters in body |
| Jun 8, 2022 at 8:55 | history | edited | fweth | CC BY-SA 4.0 | added 9 characters in body |
| Jun 8, 2022 at 8:48 | history | asked | fweth | CC BY-SA 4.0 |