Timeline for How to achieve smooth max of two coordinates in a shader
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 24, 2024 at 12:08 | comment | added | pmw1234 | Adding noise can help with this issue, the noise can be as simple as random values within the range of the current dithered value, or sampling a noise texture. | |
| May 23, 2024 at 20:27 | vote | accept | hungry91 | ||
| May 23, 2024 at 15:37 | history | answered | Kevin Reid | CC BY-SA 4.0 |