Timeline for How are volumetric effects handled in raytracing?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Aug 13, 2015 at 16:05 | comment | added | Alan Wolfe | For sure, just adding to your answer. When you say uniform case not sure what you mean exactly but for the case of fog, it doesn't have to be uniform density, just some density function that you can integrate. Is that what you meant by uniform case? | |
| Aug 13, 2015 at 15:53 | comment | added | joojaa | @AlanWolfe thats what you do in the uniform case, however if the medium participates with geometry then you need to do something more nifty. Anyway i didnt claim this is all methods. | |
| Aug 13, 2015 at 15:29 | comment | added | Alan Wolfe | Just want to note that you can do actual integration of a ray path analytically as well, you don't have to use Ray marching if it's undesirable. | |
| Aug 13, 2015 at 6:04 | history | edited | joojaa | CC BY-SA 3.0 | added 5 characters in body |
| Aug 13, 2015 at 5:50 | history | answered | joojaa | CC BY-SA 3.0 |