Timeline for OpenGL ES 3 - Uniform buffer object with float array
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 3, 2017 at 0:11 | comment | added | trichoplax is on Codidact now | @FabrizioDuroni a number of people have viewed this post. We don't know who the downvoter was. | |
| Jan 2, 2017 at 23:59 | history | edited | Nicol Bolas | CC BY-SA 3.0 | added 183 characters in body |
| Jan 2, 2017 at 23:58 | comment | added | Fabrizio Duroni | Thank you @Nicol_Bolas. Now it's clear (and I will use a standard uniform to pass my data to the shader). I will delete my other post on stack overflow, but can you remove the down vote, please? Thank you again. | |
| Jan 2, 2017 at 23:57 | vote | accept | Fabrizio Duroni | ||
| Jan 2, 2017 at 23:50 | history | answered | Nicol Bolas | CC BY-SA 3.0 |