Timeline for Emission of light from texture on WebGL
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 9, 2017 at 10:21 | vote | accept | B.junior | ||
| May 9, 2017 at 9:53 | answer | added | PaulHK | timeline score: 3 | |
| May 9, 2017 at 8:43 | comment | added | joojaa | It is important to note that glow is certainly not light emission! You should probably edit your question | |
| May 9, 2017 at 7:01 | answer | added | Djindjidj | timeline score: 2 | |
| May 7, 2017 at 2:04 | review | Close votes | |||
| May 20, 2017 at 3:06 | |||||
| Apr 24, 2017 at 11:22 | comment | added | B.junior | yeah, I checked what I have to do and I have to apply a glow map through textures, but I can't find a good reference that explains the procedure :( | |
| Apr 24, 2017 at 0:14 | comment | added | Charlie | hm normally you'd do multiple passes, somehting like this: io7m.com/documents/glow-maps/s3.xhtml idk if you can render to a frame buffer object with webgl. I guess the question is: does webgl support frame buffer objects? | |
| Apr 23, 2017 at 19:40 | comment | added | trichoplax is on Codidact now | If it's an assignment, I'd recommend double checking exactly what is required with your teacher/tutor/lecturer so you don't end up giving yourself a bigger task than is required. | |
| Apr 23, 2017 at 18:54 | comment | added | B.junior | @trichoplax By the way, I think I have to apply a kind of "glowing" texture that emits light, so it should affect nearby objects | |
| Apr 23, 2017 at 16:58 | comment | added | B.junior | @trichoplax this is the assignment: "combine the lighting with a texture (256x256) that models the emission of light by the object. Generate this texture randomly with values between 0 and 128 for each component. The amount of light emitted by the object must be added to the computed lighting" | |
| Apr 23, 2017 at 16:37 | comment | added | trichoplax is on Codidact now | Could you expand on the requirements? When you say "texture", does this require variation in light emission across the surface, or can it just be a uniformly glowing cube? Does it need to affect nearby objects or just to appear emissive alone? Writing down exactly what is required may also help you come up with ideas. | |
| Apr 23, 2017 at 16:08 | history | asked | B.junior | CC BY-SA 3.0 |