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May 9, 2017 at 10:21 vote accept B.junior
May 9, 2017 at 9:53 answer added PaulHK timeline score: 3
May 9, 2017 at 8:43 comment added joojaa It is important to note that glow is certainly not light emission! You should probably edit your question
May 9, 2017 at 7:01 answer added Djindjidj timeline score: 2
May 7, 2017 at 2:04 review Close votes
May 20, 2017 at 3:06
Apr 24, 2017 at 11:22 comment added B.junior yeah, I checked what I have to do and I have to apply a glow map through textures, but I can't find a good reference that explains the procedure :(
Apr 24, 2017 at 0:14 comment added Charlie hm normally you'd do multiple passes, somehting like this: io7m.com/documents/glow-maps/s3.xhtml idk if you can render to a frame buffer object with webgl. I guess the question is: does webgl support frame buffer objects?
Apr 23, 2017 at 19:40 comment added trichoplax is on Codidact now If it's an assignment, I'd recommend double checking exactly what is required with your teacher/tutor/lecturer so you don't end up giving yourself a bigger task than is required.
Apr 23, 2017 at 18:54 comment added B.junior @trichoplax By the way, I think I have to apply a kind of "glowing" texture that emits light, so it should affect nearby objects
Apr 23, 2017 at 16:58 comment added B.junior @trichoplax this is the assignment: "combine the lighting with a texture (256x256) that models the emission of light by the object. Generate this texture randomly with values between 0 and 128 for each component. The amount of light emitted by the object must be added to the computed lighting"
Apr 23, 2017 at 16:37 comment added trichoplax is on Codidact now Could you expand on the requirements? When you say "texture", does this require variation in light emission across the surface, or can it just be a uniformly glowing cube? Does it need to affect nearby objects or just to appear emissive alone? Writing down exactly what is required may also help you come up with ideas.
Apr 23, 2017 at 16:08 history asked B.junior CC BY-SA 3.0