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Feb 21, 2019 at 17:11 vote accept kinkersnick
Jul 20, 2017 at 18:10 answer added kinkersnick timeline score: 1
Jul 20, 2017 at 15:41 history edited trichoplax is on Codidact now CC BY-SA 3.0
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Jul 20, 2017 at 9:17 comment added kinkersnick I'm exporting custom render passes out of the Sequencer. The specific pass is 'Scene Depth World Units'. The standard depth pass ('Scene Depth') doesn't give actual world Z position in correct units.
Jul 20, 2017 at 8:36 comment added Simon F Sorry, how are you getting these values? Are you simply reading the depth buffer (which is a linear function of the inverse value of Z) value for each pixel? If so, then for a plane, all the points should still lie in a plane if you map them (correctly) back into 3D. (Yes the distance from the camera for each point will vary and you would get a curve, but you shouldn't be using that)
Jul 20, 2017 at 7:24 history edited kinkersnick
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Jul 20, 2017 at 7:14 review First posts
Jul 20, 2017 at 8:28
Jul 20, 2017 at 7:14 history asked kinkersnick CC BY-SA 3.0