Timeline for In a shader, how to store fragment coordinates in a spatial partitioning from one pass to the next?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 1, 2017 at 11:46 | history | edited | Christian Rau | CC BY-SA 3.0 | added 10 characters in body |
| Sep 30, 2017 at 18:15 | history | edited | Christian Rau | CC BY-SA 3.0 | added 104 characters in body |
| Sep 30, 2017 at 18:09 | history | answered | Christian Rau | CC BY-SA 3.0 |