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  • $\begingroup$ So why does it look better than the Gouraud Shaded Model specifically? and why is this not necessary generally applicable to any surface? $\endgroup$ Commented Dec 10, 2018 at 1:08
  • $\begingroup$ Is it because it's just a "cheat" made for sphere approximations? not any others? $\endgroup$ Commented Dec 10, 2018 at 1:08
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    $\begingroup$ No, smooth shading works on many surfaces, not just spheres. It is very widely used. I'd call it a cheat because you are trying to draw a smooth surface without actually making the geometry smoother (more points). Of course, you only want to use it for things you want smooth (ie: any curved surface). $\endgroup$ Commented Dec 10, 2018 at 4:37
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    $\begingroup$ Also I've edited my post to illustrate the difference between gouraud and phong providing details of why phong is better for smooth surfaces. $\endgroup$ Commented Dec 10, 2018 at 4:46
  • $\begingroup$ Oh okay I understand. Thanks a lot for clearing it up! $\endgroup$ Commented Dec 10, 2018 at 4:54