Skip to main content

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

3
  • $\begingroup$ thanks, think this will work in OpenGL ES 3 but not 2. I forgot to mention I'm interested in the latter. Perhaps i may have to switch to OpenGL ES 3 though. $\endgroup$ Commented Jan 18, 2019 at 20:32
  • $\begingroup$ On the other hand ES 3.1 only covers 50% of the market, so i will probably look for an alternative way. $\endgroup$ Commented Jan 18, 2019 at 21:00
  • $\begingroup$ Might be possible in ES 2: khronos.org/registry/OpenGL/extensions/NV/NV_draw_instanced.txt $\endgroup$ Commented Jan 18, 2019 at 22:12