Timeline for Efficiently drawing multiple instances of 3D objects
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 19, 2019 at 8:43 | vote | accept | CommunityBot | ||
| Jan 18, 2019 at 22:12 | comment | added | user9851 | Might be possible in ES 2: khronos.org/registry/OpenGL/extensions/NV/NV_draw_instanced.txt | |
| Jan 18, 2019 at 21:00 | comment | added | user9851 | On the other hand ES 3.1 only covers 50% of the market, so i will probably look for an alternative way. | |
| Jan 18, 2019 at 20:32 | comment | added | user9851 | thanks, think this will work in OpenGL ES 3 but not 2. I forgot to mention I'm interested in the latter. Perhaps i may have to switch to OpenGL ES 3 though. | |
| Jan 18, 2019 at 20:19 | vote | accept | CommunityBot | ||
| Jan 18, 2019 at 21:01 | |||||
| Jan 18, 2019 at 16:59 | history | answered | Reynolds | CC BY-SA 4.0 |