Consider these two DX11 images. They're a 20x20 texture scaled up by like 10x or so.
The left uses linear, the right uses D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT
The problem is that the right is still blurry for some reason. It's less blurry than the other, but it's noticable, especially with a larger texture.
What is the cause of this, and how can it be avoided?

