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Sep 6 at 20:19 comment added HEKTO A normal way to construct a boundary rep from a CSG is to start from the tree leaves and perform operations with two (union, intersection etc.) or one shape (complement) - then the tree will shrink to a single node. In this case you'll need to calculate faces, which will be probably lost in the next step - for example, they will be swallowed by a union. I thought you wanted to somehow find faces, which will be present in the final shape only - it makes sense, but I don't know how to do that
Sep 5 at 15:34 comment added Turion @HEKTO Not exactly sure what you mean, I guess yes? I mean, defining the shape via CSG already completely determines areas and normal vectors, so the question is whether there is a formalism that performs the computation.
Aug 25 at 16:45 comment added HEKTO Do you want areas and normal vectors for all faces without explicitly constructing them?
S Aug 14 at 14:38 review First questions
Aug 14 at 14:40
S Aug 14 at 14:38 history asked Turion CC BY-SA 4.0