Timeline for How to calculate boundary areas from constructive solid geometry
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 6 at 20:19 | comment | added | HEKTO | A normal way to construct a boundary rep from a CSG is to start from the tree leaves and perform operations with two (union, intersection etc.) or one shape (complement) - then the tree will shrink to a single node. In this case you'll need to calculate faces, which will be probably lost in the next step - for example, they will be swallowed by a union. I thought you wanted to somehow find faces, which will be present in the final shape only - it makes sense, but I don't know how to do that | |
| Sep 5 at 15:34 | comment | added | Turion | @HEKTO Not exactly sure what you mean, I guess yes? I mean, defining the shape via CSG already completely determines areas and normal vectors, so the question is whether there is a formalism that performs the computation. | |
| Aug 25 at 16:45 | comment | added | HEKTO | Do you want areas and normal vectors for all faces without explicitly constructing them? | |
| S Aug 14 at 14:38 | review | First questions | |||
| Aug 14 at 14:40 | |||||
| S Aug 14 at 14:38 | history | asked | Turion | CC BY-SA 4.0 |