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V.V.T
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Your images look like being shot with an angular fisheye projection . Also, to account for epipolar geometry of stereo images, you should include the fundamental matrix into the transform engine of your geometry pipeline.

To render a 3D scene in OpenCV with a fisheye camera, one uses a fisheye camera model. Regardless of a graphics software you are using, you may find useful a description of this model's math in an OpenCV documentation.

EDIT:

When using an application like Blender, you need not construct matrices and call API methods. You just select values for dialog controls. For example, to select a fisheye lens, you do it in accord with the following ref.: https://docs.blender.org/manual/en/2.79/render/cycles/camera.html :

CAMERA

. Lens

. Type : Fisheye

See also https://www.veer.tv/blog/blender-tutorial-how-to-render-a-3d-vr-video-from-blender/

Your images look like being shot with an angular fisheye projection . Also, to account for epipolar geometry of stereo images, you should include the fundamental matrix into the transform engine of your geometry pipeline.

To render a 3D scene in OpenCV with a fisheye camera, one uses a fisheye camera model. Regardless of a graphics software you are using, you may find useful a description of this model's math in an OpenCV documentation.

Your images look like being shot with an angular fisheye projection . Also, to account for epipolar geometry of stereo images, you should include the fundamental matrix into the transform engine of your geometry pipeline.

To render a 3D scene in OpenCV with a fisheye camera, one uses a fisheye camera model. Regardless of a graphics software you are using, you may find useful a description of this model's math in an OpenCV documentation.

EDIT:

When using an application like Blender, you need not construct matrices and call API methods. You just select values for dialog controls. For example, to select a fisheye lens, you do it in accord with the following ref.: https://docs.blender.org/manual/en/2.79/render/cycles/camera.html :

CAMERA

. Lens

. Type : Fisheye

See also https://www.veer.tv/blog/blender-tutorial-how-to-render-a-3d-vr-video-from-blender/

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Source Link
V.V.T
  • 1.8k
  • 9
  • 8

Your images lookslook like being shot with an angular fisheye projection . Also, to account for epipolar geometry of stereo images, you should include the fundamental matrix into the transform engine of your geometry pipeline.

To render a 3D scene in OpenCV with a fisheye camera, one uses a fisheye camera model. YouRegardless of a graphics software you are using, you may find in a documentationuseful a description of this model's math in an OpenCV documentation.

Your images looks like being shot with an angular fisheye projection . Also, to account for epipolar geometry of stereo images, you should include the fundamental matrix into the transform engine of your geometry pipeline.

To render a 3D scene in OpenCV, one uses a fisheye camera model. You may find in a documentation a description of this model's math.

Your images look like being shot with an angular fisheye projection . Also, to account for epipolar geometry of stereo images, you should include the fundamental matrix into the transform engine of your geometry pipeline.

To render a 3D scene in OpenCV with a fisheye camera, one uses a fisheye camera model. Regardless of a graphics software you are using, you may find useful a description of this model's math in an OpenCV documentation.

Source Link
V.V.T
  • 1.8k
  • 9
  • 8

Your images looks like being shot with an angular fisheye projection . Also, to account for epipolar geometry of stereo images, you should include the fundamental matrix into the transform engine of your geometry pipeline.

To render a 3D scene in OpenCV, one uses a fisheye camera model. You may find in a documentation a description of this model's math.