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Java Programming/Glossary

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This is a glossary of the book.

Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

annotation
A means of attaching metadata to methods and classes directly in the source code.

B

byte code
Code interpreted by the Java virtual machine; the target code of Java compilation.

G

generics
A means of passing a data type as an argument of another type, such as Vector<JButton>;

P

primitive type
One of the types that do not require allocation on stack, such as int, byte, or long.

R

reflection
A way of treating classes and methods as objects on their own, to be referred to during runtime, for instance by quering[check spelling] a particular class about its methods and their parameters.