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What I notice about the problem is that Gamedev seems to have a lack of high-rep questioners. I have a shakey hypothesis that the more knowledge a person has, the fewer questions they ask. Also that the more familiar with SO rules a person is, the fewer questions. Obviously, this isn't a problem unique to gamedev, it's just more pronounced here.

Here's an anecdotal comparison (big rep difference, not a big membership duration difference):

https://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questions http://stackoverflow.com/users/22656/jon-skeet?tab=questionshttps://stackoverflow.com/users/22656/jon-skeet?tab=questions

One thing to note in those lists is that they both have self-answered questions. That's better than OK, it's really good. (Also note the extreme Answer-to-Question ratio.)


We could ask more good questions. We have talked about doing that before. Good questions do not rely on the asker not knowing the answer.


So the hard part about this solution is that it takes a LOT of individual work. I haven't followed my own suggestion from that meta post above, because Laziness. (As far as I've noticed, Josh is the only one who has. I'll take credit even if he would have done it anyway.) It takes far more time to construct a high-quality question AND an answer than it does to fire off close votes, comment on passable questions, and upvote the rare good question. But it would certainly help fix the lack of good questions.

I'm sure everyone has information they want to share. That's why we frequent the site in the first place. I just think we ought not wait for someone to ask the perfect question. Perhaps we could treated this site more like a blog with a wacky, 2-part format. You have a schizophrenic conversation with yourself. One side asks a question, and the other answers it.

What I notice about the problem is that Gamedev seems to have a lack of high-rep questioners. I have a shakey hypothesis that the more knowledge a person has, the fewer questions they ask. Also that the more familiar with SO rules a person is, the fewer questions. Obviously, this isn't a problem unique to gamedev, it's just more pronounced here.

Here's an anecdotal comparison (big rep difference, not a big membership duration difference):

https://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questions http://stackoverflow.com/users/22656/jon-skeet?tab=questions

One thing to note in those lists is that they both have self-answered questions. That's better than OK, it's really good. (Also note the extreme Answer-to-Question ratio.)


We could ask more good questions. We have talked about doing that before. Good questions do not rely on the asker not knowing the answer.


So the hard part about this solution is that it takes a LOT of individual work. I haven't followed my own suggestion from that meta post above, because Laziness. (As far as I've noticed, Josh is the only one who has. I'll take credit even if he would have done it anyway.) It takes far more time to construct a high-quality question AND an answer than it does to fire off close votes, comment on passable questions, and upvote the rare good question. But it would certainly help fix the lack of good questions.

I'm sure everyone has information they want to share. That's why we frequent the site in the first place. I just think we ought not wait for someone to ask the perfect question. Perhaps we could treated this site more like a blog with a wacky, 2-part format. You have a schizophrenic conversation with yourself. One side asks a question, and the other answers it.

What I notice about the problem is that Gamedev seems to have a lack of high-rep questioners. I have a shakey hypothesis that the more knowledge a person has, the fewer questions they ask. Also that the more familiar with SO rules a person is, the fewer questions. Obviously, this isn't a problem unique to gamedev, it's just more pronounced here.

Here's an anecdotal comparison (big rep difference, not a big membership duration difference):

https://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questions https://stackoverflow.com/users/22656/jon-skeet?tab=questions

One thing to note in those lists is that they both have self-answered questions. That's better than OK, it's really good. (Also note the extreme Answer-to-Question ratio.)


We could ask more good questions. We have talked about doing that before. Good questions do not rely on the asker not knowing the answer.


So the hard part about this solution is that it takes a LOT of individual work. I haven't followed my own suggestion from that meta post above, because Laziness. (As far as I've noticed, Josh is the only one who has. I'll take credit even if he would have done it anyway.) It takes far more time to construct a high-quality question AND an answer than it does to fire off close votes, comment on passable questions, and upvote the rare good question. But it would certainly help fix the lack of good questions.

I'm sure everyone has information they want to share. That's why we frequent the site in the first place. I just think we ought not wait for someone to ask the perfect question. Perhaps we could treated this site more like a blog with a wacky, 2-part format. You have a schizophrenic conversation with yourself. One side asks a question, and the other answers it.

replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Source Link

What I notice about the problem is that Gamedev seems to have a lack of high-rep questioners. I have a shakey hypothesis that the more knowledge a person has, the fewer questions they ask. Also that the more familiar with SO rules a person is, the fewer questions. Obviously, this isn't a problem unique to gamedev, it's just more pronounced here.

Here's an anecdotal comparison (big rep difference, not a big membership duration difference):

http://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questionshttps://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questions http://stackoverflow.com/users/22656/jon-skeet?tab=questions

One thing to note in those lists is that they both have self-answered questions. That's better than OK, it's really good. (Also note the extreme Answer-to-Question ratio.)


We could ask more good questions. We have talked about doing that before. Good questions do not rely on the asker not knowing the answer.


So the hard part about this solution is that it takes a LOT of individual work. I haven't followed my own suggestion from that meta post above, because Laziness. (As far as I've noticed, Josh is the only one who has. I'll take credit even if he would have done it anyway.) It takes far more time to construct a high-quality question AND an answer than it does to fire off close votes, comment on passable questions, and upvote the rare good question. But it would certainly help fix the lack of good questions.

I'm sure everyone has information they want to share. That's why we frequent the site in the first place. I just think we ought not wait for someone to ask the perfect question. Perhaps we could treated this site more like a blog with a wacky, 2-part format. You have a schizophrenic conversation with yourself. One side asks a question, and the other answers it.

What I notice about the problem is that Gamedev seems to have a lack of high-rep questioners. I have a shakey hypothesis that the more knowledge a person has, the fewer questions they ask. Also that the more familiar with SO rules a person is, the fewer questions. Obviously, this isn't a problem unique to gamedev, it's just more pronounced here.

Here's an anecdotal comparison (big rep difference, not a big membership duration difference):

http://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questions http://stackoverflow.com/users/22656/jon-skeet?tab=questions

One thing to note in those lists is that they both have self-answered questions. That's better than OK, it's really good. (Also note the extreme Answer-to-Question ratio.)


We could ask more good questions. We have talked about doing that before. Good questions do not rely on the asker not knowing the answer.


So the hard part about this solution is that it takes a LOT of individual work. I haven't followed my own suggestion from that meta post above, because Laziness. (As far as I've noticed, Josh is the only one who has. I'll take credit even if he would have done it anyway.) It takes far more time to construct a high-quality question AND an answer than it does to fire off close votes, comment on passable questions, and upvote the rare good question. But it would certainly help fix the lack of good questions.

I'm sure everyone has information they want to share. That's why we frequent the site in the first place. I just think we ought not wait for someone to ask the perfect question. Perhaps we could treated this site more like a blog with a wacky, 2-part format. You have a schizophrenic conversation with yourself. One side asks a question, and the other answers it.

What I notice about the problem is that Gamedev seems to have a lack of high-rep questioners. I have a shakey hypothesis that the more knowledge a person has, the fewer questions they ask. Also that the more familiar with SO rules a person is, the fewer questions. Obviously, this isn't a problem unique to gamedev, it's just more pronounced here.

Here's an anecdotal comparison (big rep difference, not a big membership duration difference):

https://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questions http://stackoverflow.com/users/22656/jon-skeet?tab=questions

One thing to note in those lists is that they both have self-answered questions. That's better than OK, it's really good. (Also note the extreme Answer-to-Question ratio.)


We could ask more good questions. We have talked about doing that before. Good questions do not rely on the asker not knowing the answer.


So the hard part about this solution is that it takes a LOT of individual work. I haven't followed my own suggestion from that meta post above, because Laziness. (As far as I've noticed, Josh is the only one who has. I'll take credit even if he would have done it anyway.) It takes far more time to construct a high-quality question AND an answer than it does to fire off close votes, comment on passable questions, and upvote the rare good question. But it would certainly help fix the lack of good questions.

I'm sure everyone has information they want to share. That's why we frequent the site in the first place. I just think we ought not wait for someone to ask the perfect question. Perhaps we could treated this site more like a blog with a wacky, 2-part format. You have a schizophrenic conversation with yourself. One side asks a question, and the other answers it.

replaced http://meta.gamedev.stackexchange.com/ with https://gamedev.meta.stackexchange.com/
Source Link

What I notice about the problem is that Gamedev seems to have a lack of high-rep questioners. I have a shakey hypothesis that the more knowledge a person has, the fewer questions they ask. Also that the more familiar with SO rules a person is, the fewer questions. Obviously, this isn't a problem unique to gamedev, it's just more pronounced here.

Here's an anecdotal comparison (big rep difference, not a big membership duration difference):

http://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questions http://stackoverflow.com/users/22656/jon-skeet?tab=questions

One thing to note in those lists is that they both have self-answered questions. That's better than OK, it's really good. (Also note the extreme Answer-to-Question ratio.)


We could ask more good questions. We have talked about doing that before.We have talked about doing that before. Good questions do not rely on the asker not knowing the answer.


So the hard part about this solution is that it takes a LOT of individual work. I haven't followed my own suggestion from that meta post above, because Laziness. (As far as I've noticed, Josh is the only one who has. I'll take credit even if he would have done it anyway.) It takes far more time to construct a high-quality question AND an answer than it does to fire off close votes, comment on passable questions, and upvote the rare good question. But it would certainly help fix the lack of good questions.

I'm sure everyone has information they want to share. That's why we frequent the site in the first place. I just think we ought not wait for someone to ask the perfect question. Perhaps we could treated this site more like a blog with a wacky, 2-part format. You have a schizophrenic conversation with yourself. One side asks a question, and the other answers it.

What I notice about the problem is that Gamedev seems to have a lack of high-rep questioners. I have a shakey hypothesis that the more knowledge a person has, the fewer questions they ask. Also that the more familiar with SO rules a person is, the fewer questions. Obviously, this isn't a problem unique to gamedev, it's just more pronounced here.

Here's an anecdotal comparison (big rep difference, not a big membership duration difference):

http://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questions http://stackoverflow.com/users/22656/jon-skeet?tab=questions

One thing to note in those lists is that they both have self-answered questions. That's better than OK, it's really good. (Also note the extreme Answer-to-Question ratio.)


We could ask more good questions. We have talked about doing that before. Good questions do not rely on the asker not knowing the answer.


So the hard part about this solution is that it takes a LOT of individual work. I haven't followed my own suggestion from that meta post above, because Laziness. (As far as I've noticed, Josh is the only one who has. I'll take credit even if he would have done it anyway.) It takes far more time to construct a high-quality question AND an answer than it does to fire off close votes, comment on passable questions, and upvote the rare good question. But it would certainly help fix the lack of good questions.

I'm sure everyone has information they want to share. That's why we frequent the site in the first place. I just think we ought not wait for someone to ask the perfect question. Perhaps we could treated this site more like a blog with a wacky, 2-part format. You have a schizophrenic conversation with yourself. One side asks a question, and the other answers it.

What I notice about the problem is that Gamedev seems to have a lack of high-rep questioners. I have a shakey hypothesis that the more knowledge a person has, the fewer questions they ask. Also that the more familiar with SO rules a person is, the fewer questions. Obviously, this isn't a problem unique to gamedev, it's just more pronounced here.

Here's an anecdotal comparison (big rep difference, not a big membership duration difference):

http://gamedev.stackexchange.com/users/1430/josh-petrie?tab=questions http://stackoverflow.com/users/22656/jon-skeet?tab=questions

One thing to note in those lists is that they both have self-answered questions. That's better than OK, it's really good. (Also note the extreme Answer-to-Question ratio.)


We could ask more good questions. We have talked about doing that before. Good questions do not rely on the asker not knowing the answer.


So the hard part about this solution is that it takes a LOT of individual work. I haven't followed my own suggestion from that meta post above, because Laziness. (As far as I've noticed, Josh is the only one who has. I'll take credit even if he would have done it anyway.) It takes far more time to construct a high-quality question AND an answer than it does to fire off close votes, comment on passable questions, and upvote the rare good question. But it would certainly help fix the lack of good questions.

I'm sure everyone has information they want to share. That's why we frequent the site in the first place. I just think we ought not wait for someone to ask the perfect question. Perhaps we could treated this site more like a blog with a wacky, 2-part format. You have a schizophrenic conversation with yourself. One side asks a question, and the other answers it.

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Seth Battin
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