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Timeline for How to handle an edit war properly?

Current License: CC BY-SA 3.0

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Oct 20, 2017 at 16:50 comment added user1430 (I don't disagree with anything your saying and think your answer is great, I just wanted to emphasis that point because I see it misunderstood so often by people rolling back good-faith edits.)
Oct 20, 2017 at 16:49 comment added dot_Sp0T @JoshPetrie and that's why you eventually should flag such cases for mod attention. I tried to emphasize on this a bit with the for the best of the site part. But is somewhat drowned out by everything else..
Oct 20, 2017 at 16:46 comment added dot_Sp0T @DMGregory that's why I've added the preamble. I see what you say and understand these things to be different here from where I usually fare. Yet I think my experience from the other world can still help, so I tried to keep it general and stay on the safe side. Thank you for this addition !
Oct 20, 2017 at 16:37 comment added DMGregory Mod I agree with the advice to step back, but I see the scope of valid edits as much broader than what's suggested here. On the Gamedev SE, we get a lot of questions that are downright confused, and talk around the issue a lot instead of describing it in a way that will be meaningful to other devs, or use minimal/broken English that demands a lot of interpretation. In those cases I sometimes edit an almost complete re-write of the question, preserving the topic and relevant details, but often removing whole sections that turn out to be distracting from the real issue.
Oct 20, 2017 at 16:15 comment added user1430 It may be their question but it's very important that everybody understand that that doesn't mean they get to be the final authority on everything. SE is a collaboratively-edited community, and if that fact is off-putting to a user, a user should ask their question elsewhere.
Oct 20, 2017 at 10:50 history answered dot_Sp0T CC BY-SA 3.0