Timeline for Guidelines on asking game industry questions
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 16, 2017 at 15:43 | history | edited | CommunityBot | replaced http://meta.gamedev.stackexchange.com/ with https://gamedev.meta.stackexchange.com/ | |
| Oct 16, 2012 at 17:53 | comment | added | House | 1: Like your question, was very broad and asking for a lower level answer. They already listed the typical things and wanted more. That's too broad. 2 Is better for the programmers SE. It's not a question that a game developer could answer better. 3 is just generating a list. Just look at all the answers. They're opinions of how people think levels should be designed. Very few facts. Not the way the site should operate. | |
| Oct 16, 2012 at 17:43 | comment | added | Jesse Dorsey Mod | In addition to the question being overly broad, I cast my close vote on that question because it included multiple questions. We ask that "questions" include one question. | |
| Oct 16, 2012 at 17:27 | comment | added | ApoorvaJ | @Byte56 These are some of the ones I find interesting. They are broad, but not chatty, IMO. 1 2 3 Compared to the amount of questions answered, admittedly, the number of questions closed are not a lot. But the percentage of closed questions in these non-coding categories is more. Hence the qstn. | |
| Oct 16, 2012 at 17:10 | comment | added | House | @JoshPetrie I'm aware of that one, but that's only one. According to this question there are "A lot". | |
| Oct 16, 2012 at 17:09 | comment | added | user1430 | @Byte56 I assume this is based at least in part on recent activity here. | |
| Oct 16, 2012 at 17:07 | answer | added | user1430 | timeline score: 3 | |
| Oct 16, 2012 at 17:00 | comment | added | House | Can you give examples of questions that were closed for posterity? | |
| Oct 16, 2012 at 16:33 | history | asked | ApoorvaJ | CC BY-SA 3.0 |