I have a quaternion, coming from a system with the following:(intertial sensor)
Right handed. Forward direction: Y axis Right direction: X axis Up direction: Z axis I need to convert this into a coordinate system that is: (Unreal engine)
left-handed. Forward direction: X axis Right direction: Y axis Up direction: Z axis I have tried negating the axis, and angle, I have tried switching values, i cannot get this to work. All help greatly appreciated! I am working in C#, with Microsoft.Xna.Quaternion.
xandyaxis \$\endgroup\$