Skip to main content
13 events
when toggle format what by license comment
Feb 13, 2021 at 20:14 answer added Ruslan timeline score: 6
Dec 5, 2019 at 3:01 history tweeted twitter.com/StackGameDev/status/1202422610484695040
May 16, 2015 at 11:43 answer added Adam timeline score: 14
May 16, 2015 at 10:08 history reopened DMGregory
jhocking
Anko
Adam
Maximus Minimus
May 15, 2015 at 20:01 history edited Anko CC BY-SA 3.0
Simplified wording.
May 15, 2015 at 19:18 review Reopen votes
May 16, 2015 at 10:11
May 15, 2015 at 19:10 comment added Jake @DMGregory Thanks for adjusting the title. Hopefully, it will be re-opened.
May 15, 2015 at 19:09 history edited Jake CC BY-SA 3.0
added 1 character in body
May 15, 2015 at 18:55 comment added DMGregory Nominated to re-open. I've edited the headline to remove the "which is better?" opinion focus. I think there's a legitimate question here about how mipmapping, anisotropic filtering, and anti-aliasing combine to reduce rendering artifacts, and also some common misconceptions about mipmapping worth clarifying in an answer.
May 15, 2015 at 18:53 history edited DMGregory CC BY-SA 3.0
Rephrasing the question to be less about "which is better" (opinion), and more about what these techniques contribute (has factual answer)
May 15, 2015 at 18:29 history closed House Opinion-based
May 15, 2015 at 18:28 review First posts
May 15, 2015 at 18:33
May 15, 2015 at 18:26 history asked Jake CC BY-SA 3.0