Timeline for Unity3D: Efficiently loading chunks in an infinite voxel engine
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 6, 2019 at 6:18 | answer | added | Evander Gwilenhin | timeline score: 0 | |
| Jun 8, 2016 at 21:16 | history | tweeted | twitter.com/StackGameDev/status/740653693519953921 | ||
| Jun 8, 2016 at 16:40 | history | edited | user1430 | edited tags | |
| May 26, 2015 at 9:23 | vote | accept | yxyx136 | ||
| S May 25, 2015 at 21:07 | history | edited | Seth Battin | CC BY-SA 3.0 | Spelling and grammar |
| S May 25, 2015 at 21:07 | history | suggested | Alex | CC BY-SA 3.0 | Spelling and grammar |
| May 25, 2015 at 20:40 | answer | added | Engineer | timeline score: 5 | |
| May 25, 2015 at 20:40 | answer | added | DanoThom | timeline score: 3 | |
| May 25, 2015 at 20:34 | review | Suggested edits | |||
| S May 25, 2015 at 21:07 | |||||
| May 25, 2015 at 19:41 | history | asked | yxyx136 | CC BY-SA 3.0 |