Timeline for Libgdx understanding screen size
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Dec 29, 2015 at 13:25 | comment | added | Robert P | @MrPlow then, ofc, you are right. Thanks for mentioning it, it is definitly an important detail! | |
| Dec 29, 2015 at 13:19 | comment | added | MrPlow | Yeah, I meant that the sprite position needs to be offset by half-width and half-height so that it's "properly" centered though i haven't expressed myself clearly. Thanks for clearing that up. | |
| Dec 29, 2015 at 12:59 | history | edited | Robert P | CC BY-SA 3.0 | added 464 characters in body |
| Dec 29, 2015 at 12:56 | comment | added | Robert P | @MrPlow note, that the origin will only affect the rotation and scaling, not the position. So the position will always be the lower, left corner, independent of the origin. | |
| Dec 29, 2015 at 10:58 | comment | added | MrPlow | Also, a small thing to add onto this answer, you should take into consideration that sprite origin is by default in the bottom left corner so to perfectly render the sprite it needs to be offset by half-width and half-height | |
| Jun 1, 2015 at 7:21 | history | answered | Robert P | CC BY-SA 3.0 |