Timeline for How to detect collision position and that position's texture color in Unity?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 4, 2015 at 0:11 | comment | added | Greg Quinn | You need to transform world co-ordinates into pixel co-ordinates. Use Camera.worldToScreenPoint. | |
| Jul 3, 2015 at 9:02 | comment | added | mcelik | Correct me if I am wrong but I think the contact point gives me world coordinates of collision. But I need texture coordinates for GetPixel(x, y) function ? | |
| Jul 3, 2015 at 3:05 | history | answered | Greg Quinn | CC BY-SA 3.0 |