Timeline for Minecraft Modding - How do I use OpenGL stencil functions alongside the game's GlStateManager?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
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| Jan 31, 2019 at 1:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jan 1, 2019 at 0:58 | answer | added | Journey Appelcede | timeline score: 1 | |
| Oct 30, 2016 at 16:26 | history | tweeted | twitter.com/StackGameDev/status/792764582553128960 | ||
| Aug 4, 2016 at 10:37 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jul 5, 2016 at 6:49 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 28, 2016 at 20:11 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 26, 2016 at 16:15 | comment | added | Andreas | afaik glClear is affected by the stencil test. If func is gl_never will it ever pass? Ie does your clear have intended effect? Afaik the value put in stencil is set with glclearstencil, not glstencilfunc/glstencilop. | |
| Jul 7, 2015 at 4:53 | history | edited | Shadowtrot | CC BY-SA 3.0 | added 198 characters in body |
| Jul 7, 2015 at 3:18 | review | First posts | |||
| Jul 7, 2015 at 3:38 | |||||
| Jul 7, 2015 at 3:17 | history | asked | Shadowtrot | CC BY-SA 3.0 |