Timeline for how to instantiate UI image in unity2D
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Jul 12, 2015 at 0:31 | vote | accept | asem ayman | ||
| Jul 12, 2015 at 0:11 | comment | added | Justin Markwell | edited the answer to include the Instantiate canvas. | |
| Jul 12, 2015 at 0:11 | history | edited | Justin Markwell | CC BY-SA 3.0 | added 377 characters in body |
| Jul 12, 2015 at 0:06 | comment | added | asem ayman | but how can I do that with my car(thePlayer) to make it alawys at the top .. as I only instantiate the enemyCar and the road | |
| Jul 11, 2015 at 19:17 | comment | added | asem ayman | really thanks it works ! but there is a small problem : I made the same thing with enemy car and the road and make it moving downwards but the instantiated road clone become above my car an I can't see my car even the instantiated enemyCar .. the road become above them and and I can't see both my car end enemy car .. I see only the instantiated road clone how to make myCar and the instantiated enemyCar above my the nstantiated road clone ? | |
| Jul 11, 2015 at 14:37 | history | answered | Justin Markwell | CC BY-SA 3.0 |