Timeline for How to manipulate the two variables that rotate the camera with Input.GetAxis(“Mouse X/Y”)?
Current License: CC BY-SA 3.0
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| Aug 1, 2015 at 17:11 | comment | added | reincarnationofstackexchange | That was a simple solution. Thank you so much. What I didn't get before is how the Vector3 transforms the rotation. So I guess Unity makes a new unit vector to represent direction each time free look is entered? | |
| Aug 1, 2015 at 0:42 | history | answered | Patrick le Duc | CC BY-SA 3.0 |