Timeline for How does Direct3D know if a constant buffer is for the vertex or pixel shader?
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 20, 2016 at 19:51 | review | Late answers | |||
| Jan 20, 2016 at 20:39 | |||||
| Oct 23, 2015 at 4:21 | comment | added | 2am | yes, this is what i was looking for, somehow I missed that VSSetConstantBuffer only sets cbuffer in Vertex shader. In OpenGL its a bit different, a single call to setUniform will affect across all the shaders used in that particular shader program. | |
| Aug 12, 2015 at 15:35 | review | First posts | |||
| Aug 12, 2015 at 16:17 | |||||
| Aug 12, 2015 at 15:30 | history | answered | PinkTurtle | CC BY-SA 3.0 |