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when toggle format what by license comment
Jan 20, 2016 at 19:51 review Late answers
Jan 20, 2016 at 20:39
Oct 23, 2015 at 4:21 comment added 2am yes, this is what i was looking for, somehow I missed that VSSetConstantBuffer only sets cbuffer in Vertex shader. In OpenGL its a bit different, a single call to setUniform will affect across all the shaders used in that particular shader program.
Aug 12, 2015 at 15:35 review First posts
Aug 12, 2015 at 16:17
Aug 12, 2015 at 15:30 history answered PinkTurtle CC BY-SA 3.0