Timeline for How to change colors where two boxcollider2d objects intersect (Unity 5 2D)
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Sep 15, 2016 at 16:36 | history | bounty ended | Jesse Williams | ||
| S Sep 15, 2016 at 16:36 | history | notice removed | Jesse Williams | ||
| Sep 15, 2016 at 16:36 | vote | accept | Jesse Williams | ||
| Sep 12, 2016 at 21:11 | answer | added | NaBUru38 | timeline score: 0 | |
| Sep 11, 2016 at 11:08 | answer | added | Leo | timeline score: 1 | |
| Sep 9, 2016 at 17:12 | history | tweeted | twitter.com/StackGameDev/status/774294519437258752 | ||
| Sep 9, 2016 at 15:57 | comment | added | DMGregory♦ | It's not clear to me what you're trying to do here. The method OverlapArea answers the question "Are there any colliders touching this rectangle of worldspace?" - but that doesn't seem to be what you're trying to use it for. If you just want a visual effect of colours combining, have you considered simply using multiplicative blending? | |
| S Sep 9, 2016 at 14:40 | history | bounty started | Jesse Williams | ||
| S Sep 9, 2016 at 14:40 | history | notice added | Jesse Williams | Draw attention | |
| Jul 18, 2016 at 15:19 | comment | added | Jesse Williams | I'm thinking maybe that a custom shader would do this, but I haven't been able to find any examples of this being done with a shader and I'm a complete and utter noob when it comes to ShaderLab. Anyone? | |
| Aug 16, 2015 at 20:35 | review | First posts | |||
| Aug 16, 2015 at 22:47 | |||||
| Aug 16, 2015 at 20:34 | history | asked | Jesse Williams | CC BY-SA 3.0 |