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S Sep 15, 2016 at 16:36 history bounty ended Jesse Williams
S Sep 15, 2016 at 16:36 history notice removed Jesse Williams
Sep 15, 2016 at 16:36 vote accept Jesse Williams
Sep 12, 2016 at 21:11 answer added NaBUru38 timeline score: 0
Sep 11, 2016 at 11:08 answer added Leo timeline score: 1
Sep 9, 2016 at 17:12 history tweeted twitter.com/StackGameDev/status/774294519437258752
Sep 9, 2016 at 15:57 comment added DMGregory It's not clear to me what you're trying to do here. The method OverlapArea answers the question "Are there any colliders touching this rectangle of worldspace?" - but that doesn't seem to be what you're trying to use it for. If you just want a visual effect of colours combining, have you considered simply using multiplicative blending?
S Sep 9, 2016 at 14:40 history bounty started Jesse Williams
S Sep 9, 2016 at 14:40 history notice added Jesse Williams Draw attention
Jul 18, 2016 at 15:19 comment added Jesse Williams I'm thinking maybe that a custom shader would do this, but I haven't been able to find any examples of this being done with a shader and I'm a complete and utter noob when it comes to ShaderLab. Anyone?
Aug 16, 2015 at 20:35 review First posts
Aug 16, 2015 at 22:47
Aug 16, 2015 at 20:34 history asked Jesse Williams CC BY-SA 3.0