Timeline for How can I generate an infinite procedural road?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 16, 2015 at 3:01 | review | Close votes | |||
| Sep 17, 2015 at 3:01 | |||||
| Aug 31, 2015 at 15:17 | history | edited | user1430 | CC BY-SA 3.0 | edited title |
| Aug 30, 2015 at 17:42 | answer | added | Fuzzy Logic | timeline score: 2 | |
| Aug 30, 2015 at 17:40 | comment | added | user70223 | @FuzzyLogic Yes. I don't necessarily have to seed it, but I do need to dynamically generate a road which is the same for all users. If you'd like to edit the question to make this clearer, please do. | |
| Aug 30, 2015 at 17:15 | comment | added | Fuzzy Logic | What exactly are you asking? If you know that you need to seed your road generator then which part are you having trouble with? How to generate the road dynamically from a seed, without having to pre-generate the entire road? | |
| Aug 30, 2015 at 17:05 | review | Close votes | |||
| Aug 31, 2015 at 15:17 | |||||
| Aug 30, 2015 at 16:44 | history | edited | user70223 | CC BY-SA 3.0 | Added picture |
| Aug 30, 2015 at 16:32 | history | asked | user70223 | CC BY-SA 3.0 |