Timeline for How would you define this mechanic in narrative based games?
Current License: CC BY-SA 3.0
17 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 8, 2015 at 7:10 | vote | accept | OpherV | ||
| Sep 7, 2015 at 21:21 | history | edited | Philipp | CC BY-SA 3.0 | added 30 characters in body |
| Sep 7, 2015 at 16:51 | comment | added | wondra | Cannot stress the last paragraph enough! Because (bad) QTEs were overused in recent games, critics (and many players) grew strong aversion to QTEs. | |
| Sep 7, 2015 at 16:16 | history | edited | Philipp | CC BY-SA 3.0 | deleted 15 characters in body |
| Sep 7, 2015 at 15:58 | history | edited | Philipp | CC BY-SA 3.0 | added 63 characters in body |
| Sep 7, 2015 at 15:13 | history | edited | Philipp | CC BY-SA 3.0 | added 1 character in body |
| Sep 7, 2015 at 15:06 | history | edited | Philipp | CC BY-SA 3.0 | added 120 characters in body |
| Sep 7, 2015 at 15:00 | history | edited | Philipp | CC BY-SA 3.0 | added 120 characters in body |
| Sep 7, 2015 at 14:47 | history | edited | Philipp | CC BY-SA 3.0 | added 120 characters in body |
| Sep 7, 2015 at 14:42 | comment | added | o0'. | The only time I've seen it implemented decently so far, it's Tomb Raider 2013, where it's used to make the game more cinematic. Basically you play the game normally and it's a real game, then sometimes you have those scenes which are visually impressive, very immersive, and still require you to hit a few buttons sometimes, to remind you it's an action game after all. I was horrified when they described me this, but trying it I was pleasantly surprised. | |
| Sep 7, 2015 at 14:42 | comment | added | OpherV | I appreciate the commentary on the pros\cons of such a mechanic, and the issues it brings up with the player's perceived control. Good points to consider! | |
| Sep 7, 2015 at 12:53 | history | edited | Philipp | CC BY-SA 3.0 | added 10 characters in body |
| Sep 7, 2015 at 12:45 | history | edited | Philipp | CC BY-SA 3.0 | added 42 characters in body |
| Sep 7, 2015 at 12:39 | history | edited | Philipp | CC BY-SA 3.0 | added 205 characters in body |
| Sep 7, 2015 at 12:31 | history | edited | Philipp | CC BY-SA 3.0 | added 225 characters in body |
| Sep 7, 2015 at 12:18 | history | edited | Philipp | CC BY-SA 3.0 | added 3 characters in body |
| Sep 7, 2015 at 11:21 | history | answered | Philipp | CC BY-SA 3.0 |