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Sep 8, 2015 at 7:10 vote accept OpherV
Sep 7, 2015 at 21:21 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 16:51 comment added wondra Cannot stress the last paragraph enough! Because (bad) QTEs were overused in recent games, critics (and many players) grew strong aversion to QTEs.
Sep 7, 2015 at 16:16 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 15:58 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 15:13 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 15:06 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 15:00 history edited Philipp CC BY-SA 3.0
added 120 characters in body
Sep 7, 2015 at 14:47 history edited Philipp CC BY-SA 3.0
added 120 characters in body
Sep 7, 2015 at 14:42 comment added o0'. The only time I've seen it implemented decently so far, it's Tomb Raider 2013, where it's used to make the game more cinematic. Basically you play the game normally and it's a real game, then sometimes you have those scenes which are visually impressive, very immersive, and still require you to hit a few buttons sometimes, to remind you it's an action game after all. I was horrified when they described me this, but trying it I was pleasantly surprised.
Sep 7, 2015 at 14:42 comment added OpherV I appreciate the commentary on the pros\cons of such a mechanic, and the issues it brings up with the player's perceived control. Good points to consider!
Sep 7, 2015 at 12:53 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 12:45 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 12:39 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 12:31 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 12:18 history edited Philipp CC BY-SA 3.0
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Sep 7, 2015 at 11:21 history answered Philipp CC BY-SA 3.0