Timeline for Unity -- custom shader behaves differently on WebGL deployment (correct) and editor view (incorrect)
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 19, 2015 at 11:40 | vote | accept | Varaquilex | ||
| Oct 18, 2015 at 14:33 | answer | added | Pluto | timeline score: 1 | |
| Oct 18, 2015 at 12:48 | comment | added | DMGregory♦ | Looks like you're transforming the normals incorrectly. See how the matrix goes in the first argument for the position? It should be the same for the normal (matrix multiplication is non-commutative so order matters). No idea why this would show correctly in one of the players though, unless it's falling back on another shader somehow. | |
| Oct 18, 2015 at 0:51 | history | asked | Varaquilex | CC BY-SA 3.0 |