Timeline for How to animate a character with props in Blender and then have these props modifiable in Unity3D?
Current License: CC BY-SA 3.0
4 events
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| Nov 6, 2015 at 18:52 | comment | added | brain56 | I see. Thanks for sharing your insight and experience, I may try an approach similar to that! This is of great help, thank you! | |
| Nov 6, 2015 at 17:27 | comment | added | ProtoJazz | @brain56 I dont really know what else you could do then. The only other option I can think of is animate a mount point for the sword on the body, then attach the actual objects to the point and swap them out. I once worked on a TMNT game where we did something like that. Though that was mostly on the art side, so I dont know too much about how they handled it | |
| Nov 5, 2015 at 22:32 | comment | added | brain56 | Indeed I can do that, however, for my case, I would like to create custom animations for the sword, like say for example have it spin around the ninja, and I don't think I can effectively do this without having it integrated with the model's animations. | |
| Nov 4, 2015 at 15:42 | history | answered | ProtoJazz | CC BY-SA 3.0 |