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Jan 10, 2023 at 13:30 history edited DMGregory CC BY-SA 4.0
Don't repeat tags in title
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Dec 1, 2015 at 20:39 answer added spectacularbob timeline score: 1
S Nov 18, 2015 at 23:46 history edited Vaillancourt CC BY-SA 3.0
Not related to game-design
S Nov 18, 2015 at 23:46 history suggested CLo
Not related to game-design
Nov 18, 2015 at 23:41 review Suggested edits
S Nov 18, 2015 at 23:46
Nov 13, 2015 at 9:59 comment added Loris I solved my problem for now. I keep 2 kind of lists, one in which i add the actors to be checked, and one in which i add the actors to be removed.
Nov 11, 2015 at 18:17 comment added vdlmrc My recommendation would be to use Box2D, even to check simple collisions, even if you don't care about physics. When I read your question, I see me a couple of month ago struggling, like you are right now, on collision problems. And I always though "Naaaah, I won't waste time learning Box2D, for such a simple project". Actually it is worth spending time learning Box2D. You won't face collision problems anymore. And actually Box2D is quite simple to use, when you know it.
Nov 10, 2015 at 15:20 history asked Loris CC BY-SA 3.0