Timeline for Prevent character's animation from causing its mesh to interpenetrate itself
Current License: CC BY-SA 3.0
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| when toggle format | what | by | license | comment | |
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| Nov 16, 2015 at 14:58 | comment | added | DMGregory♦ | For select cases like the hands in thighs, you might be able to improve it somewhat, but it will take a fair bit of work - there's no "prevent interpenetration" checkbox. In Unity, you can nudge the bones in LateUpdate after the animation has moved them - eg. to enforce a minimum distance between the hand and thigh, with that distance configurable per-character. It won't look as good as per-character animation, but its artifacts might be less obvious or jarring than penetration. | |
| Nov 16, 2015 at 14:46 | vote | accept | HoloLady | ||
| Nov 16, 2015 at 13:32 | comment | added | HoloLady | I was afraid of that, I figured I'd check, just in case there was something I could do. Thanks for answering! | |
| Nov 16, 2015 at 13:03 | history | answered | Raimund Krämer | CC BY-SA 3.0 |