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Dec 1, 2015 at 20:33 comment added Willy Goat Nice. I've seen this structure suggested on RogueBasin :) std::array<std::forward_list<GameObject>, WIDTH * HEIGHT> In this case, items could be ignited by fire-breath if you wanted, haha.
Dec 1, 2015 at 20:02 review First posts
Dec 1, 2015 at 20:09
Dec 1, 2015 at 19:59 history answered Paramecium13 CC BY-SA 3.0