Timeline for Efficiently Handling Entity-Interactions in a Tile-Based World
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 1, 2015 at 20:33 | comment | added | Willy Goat | Nice. I've seen this structure suggested on RogueBasin :) std::array<std::forward_list<GameObject>, WIDTH * HEIGHT> In this case, items could be ignited by fire-breath if you wanted, haha. | |
| Dec 1, 2015 at 20:02 | review | First posts | |||
| Dec 1, 2015 at 20:09 | |||||
| Dec 1, 2015 at 19:59 | history | answered | Paramecium13 | CC BY-SA 3.0 |