Timeline for How to prevent accelerating along wall during 2d sliding collision response
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 4, 2015 at 5:24 | history | tweeted | twitter.com/StackGameDev/status/672647681668464640 | ||
| Dec 3, 2015 at 16:29 | answer | added | Malrig | timeline score: 1 | |
| Dec 3, 2015 at 16:20 | comment | added | Yousef Amar | Not sure if I'm misunderstanding something, but shouldn't this behaviour be expected without friction? If you were to remove the wall and simply press forward, then you'd also just be adding green vectors to blue vectors, creating larger, un-damped blue vectors, that you in turn add more green vectors to, no? | |
| Dec 3, 2015 at 15:56 | comment | added | Christer | I don't understand, following your diagrams it already should be moving more slowly and accelerate more slowly while moving along the wall, simply due to the fact the vectors get smaller when projected on the wall. | |
| Dec 3, 2015 at 15:50 | review | First posts | |||
| Dec 3, 2015 at 16:12 | |||||
| Dec 3, 2015 at 15:45 | history | asked | user3124047 | CC BY-SA 3.0 |