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Dec 5, 2015 at 12:50 vote accept Itsbananas
Dec 5, 2015 at 12:50 comment added Itsbananas Well, I did try this in the early days of my debugging but I remember this did not change anything. The weird thing is that it was the problem because I've just solved it yesterday evening: it turns out that my function that normalizes my quaternion was only updating the [w,x,y,z] but did not update the rotation matrix. I feel stupid...
Dec 5, 2015 at 5:39 history answered Stephane Hockenhull CC BY-SA 3.0