Timeline for Rotate camera with quaternion around axis going through the origin
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 5, 2015 at 12:50 | vote | accept | Itsbananas | ||
| Dec 5, 2015 at 12:50 | comment | added | Itsbananas | Well, I did try this in the early days of my debugging but I remember this did not change anything. The weird thing is that it was the problem because I've just solved it yesterday evening: it turns out that my function that normalizes my quaternion was only updating the [w,x,y,z] but did not update the rotation matrix. I feel stupid... | |
| Dec 5, 2015 at 5:39 | history | answered | Stephane Hockenhull | CC BY-SA 3.0 |