Timeline for Delaying certain actions/functions in libgdx using Timer?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 20, 2015 at 16:42 | vote | accept | nitheism | ||
| Dec 20, 2015 at 15:41 | answer | added | elenfoiro78 | timeline score: 1 | |
| Dec 20, 2015 at 15:31 | comment | added | elenfoiro78 | In fact, if the Timer wants to have f as final is because it needs to be sure that it will still be alive or point to the same thing the time it does its operations. | |
| Dec 20, 2015 at 15:22 | comment | added | nitheism | but as I explained it does not work right and and disposing my actor from the scene goes wrong | |
| Dec 20, 2015 at 10:41 | comment | added | nitheism | @elenfoiro78 yes I tried | |
| Dec 20, 2015 at 10:41 | vote | accept | nitheism | ||
| Dec 20, 2015 at 16:42 | |||||
| Dec 19, 2015 at 17:54 | answer | added | Ammar Tarajia | timeline score: 0 | |
| Dec 19, 2015 at 14:53 | comment | added | elenfoiro78 | Did you tried to change your method signature to "private boolean collisionAct(final FruitScript f)" ? | |
| Dec 18, 2015 at 14:44 | history | asked | nitheism | CC BY-SA 3.0 |