Timeline for Math topics for 3D graphics programming
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Jun 9, 2011 at 9:10 | comment | added | Katherine Rix | This was a fantastic answer, Steven, thank you. I loved your summaries of how to think about vectors, matrices and quaternions (sadly, more informative in 2 seconds than my current linear algebra lecturer) You have also given me a better understanding of the kinds of modelling challenges posed to 3D graphics programmers. Cheers! | |
| Jun 9, 2011 at 9:07 | vote | accept | Katherine Rix | ||
| Apr 20, 2011 at 19:01 | history | answered | Steven Stadnicki | CC BY-SA 3.0 |