Timeline for 8, 16, 32 bits consoles... what does it mean? [closed]
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 5, 2020 at 22:42 | comment | added | Xonatron | Why not MOVE off-topic questions rather than CLOSE them? Then they stay open, people hitting them from searches are not directed to a dead end, and the efforts of our userbase are respected. | |
| Jan 7, 2016 at 5:22 | comment | added | Evorlor♦ | @JoshPetrie I'm unofficially voting to reopen this question. This seems like something game developers should know. | |
| Jan 7, 2016 at 1:23 | review | Suggested edits | |||
| Jan 7, 2016 at 2:12 | |||||
| Jan 6, 2016 at 16:21 | comment | added | user1430 | In fact, similar questions have already been asked over there. | |
| S Jan 6, 2016 at 16:19 | history | closed | CommunityBot | Not suitable for this site | |
| S Jan 6, 2016 at 16:19 | comment | added | user1430 | I'm voting to close this question as off-topic because it isn't about making a game, but rather industry trivia. It may be on-topic at Arqade. | |
| Jan 6, 2016 at 16:03 | answer | added | Philipp | timeline score: 10 | |
| Jan 6, 2016 at 15:27 | answer | added | PearsonArtPhoto | timeline score: 6 | |
| Jan 6, 2016 at 15:23 | comment | added | Luis Masuelli | What do you know about your OS being for 32 or for 64? If you understand what does that mean, the same applies for consoles. Consoles have processor architectures with even more bits: GameCube has 128bits (doubling the amount of bits in modern pcs, squaring the ALU and addressing capacities than modern pcs) | |
| Jan 6, 2016 at 15:15 | answer | added | jgallant | timeline score: 2 | |
| Jan 6, 2016 at 15:05 | history | asked | wip | CC BY-SA 3.0 |