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Timeline for Bounding box rotated on import

Current License: CC BY-SA 4.0

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Dec 21, 2022 at 21:41 answer added Radomír Bábek timeline score: 1
Oct 13, 2022 at 0:19 history edited DMGregory CC BY-SA 4.0
Don't need to repeat tags in the title
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Mar 25, 2022 at 20:45 comment added mike Here is a good summary of how to import from Blender to Unity: polynook.com/tutorial/… I will not re-summarize their steps as they put a lot of work into their tutorial and deserve the traffic for it. If the link goes down years later and you're looking at this I presume you'll still be able to access it from archive.org. That tutorial explains quite carefully how to avoid rotational issues of this nature.
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Jun 12, 2018 at 15:13 answer added Walter Palladino timeline score: 1
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Mar 14, 2016 at 9:16 comment added starikcetin This white box is not a bounding box, it is the box that appears when you click the box edit mode on scene view. A bounding box is the box that represents the borders of components such as Collider and Renderer. If your character is facing +z when all rotations are 0, then there is no problem.
Jan 12, 2016 at 16:58 answer added Alex Richard timeline score: 0
Jan 12, 2016 at 6:57 answer added Cobertos timeline score: 0
Jan 12, 2016 at 3:52 review First posts
Jan 12, 2016 at 3:57
Jan 12, 2016 at 3:50 history asked Alex Richard CC BY-SA 3.0