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Timeline for What is the Z plane?

Current License: CC BY-SA 3.0

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Jan 19, 2016 at 16:46 comment added Almo Um the right hand thing depends on the coordinate system. Might be left handed.
Jan 13, 2016 at 15:25 comment added Draco18s no longer trusts SE @thenewbie Z is effectively the axis that runs perpendicular to the screen, which actually explains why X/Z is typically the ground in 3D engines, with Y being up. This tends to cause some confusion as we more natively think about the ground itself being X and Y (e.g. longitude and latitude). Additionally, there are also some other uses of "Z" in 3D programming, such as depth sorting. It's still a Z-axis, but its one that is always perpendicular to the physical screen, irrespective of the 3D environment's Z-axis, which is where the term Z-Fighting comes from.
Jan 13, 2016 at 14:24 vote accept thenewbie
Jan 13, 2016 at 14:23 comment added thenewbie I must be overthinking this a bit. Such a simple matter confuses me a lot. Thanks.
Jan 13, 2016 at 14:14 history answered Marqin CC BY-SA 3.0