Timeline for What is the Z plane?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 19, 2016 at 16:46 | comment | added | Almo♦ | Um the right hand thing depends on the coordinate system. Might be left handed. | |
| Jan 13, 2016 at 15:25 | comment | added | Draco18s no longer trusts SE | @thenewbie Z is effectively the axis that runs perpendicular to the screen, which actually explains why X/Z is typically the ground in 3D engines, with Y being up. This tends to cause some confusion as we more natively think about the ground itself being X and Y (e.g. longitude and latitude). Additionally, there are also some other uses of "Z" in 3D programming, such as depth sorting. It's still a Z-axis, but its one that is always perpendicular to the physical screen, irrespective of the 3D environment's Z-axis, which is where the term Z-Fighting comes from. | |
| Jan 13, 2016 at 14:24 | vote | accept | thenewbie | ||
| Jan 13, 2016 at 14:23 | comment | added | thenewbie | I must be overthinking this a bit. Such a simple matter confuses me a lot. Thanks. | |
| Jan 13, 2016 at 14:14 | history | answered | Marqin | CC BY-SA 3.0 |