Timeline for What is "game logic code?"
Current License: CC BY-SA 3.0
15 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 29, 2016 at 13:17 | comment | added | Pharap | speed should technically be named velocity assuming both position and velocity are both Vector2s. | |
| Jan 27, 2016 at 1:09 | comment | added | DrZ214 | Fascinating I never would have guessed that. Never had any need for such a thing in seconds, because I personally use my own variable called iii that i manually increment every update, because I don't want it in seconds, i want steps or frames. I can see that your way is a valid way of soft-coding things though. | |
| Jan 27, 2016 at 1:05 | comment | added | Shyy Guy | Aha, it's since the last update. gamedev.stackexchange.com/questions/67968/… | |
| Jan 27, 2016 at 1:03 | comment | added | DrZ214 | I thought gt.ElapsedGameTime.TotalSeconds is the number of seconds elapsed from starting the program (game). If you're multiplying your speed by that, then after 5 seconds of playing, your speed will be 5 times faster (except the special case where speed is set to 0). Not sure what else you could have that would make that untrue, but I'm intrigued. | |
| Jan 27, 2016 at 0:57 | comment | added | Shyy Guy | I have code that looks like 'position += direction * speed * ...TotalSeconds' and that works very well. I may have mistyped something, but position = speed would assign it every update. Your way may work, but I have my code working like this. (Note that direction is normalized) | |
| Jan 27, 2016 at 0:47 | comment | added | DrZ214 | I think you meant position = speed * ...TotalSeconds. Notice it's = not +=. If it were += just as you typed, then your position would fly off the screen almost instantaneously. | |
| Jan 26, 2016 at 16:40 | history | edited | user1430 | CC BY-SA 3.0 | edited title |
| Jan 26, 2016 at 12:51 | answer | added | Thomas | timeline score: 26 | |
| Jan 26, 2016 at 12:05 | review | Suggested edits | |||
| Jan 26, 2016 at 13:26 | |||||
| Jan 26, 2016 at 3:35 | answer | added | Frames Catherine White | timeline score: 8 | |
| Jan 25, 2016 at 20:39 | history | tweeted | twitter.com/StackGameDev/status/691722124990550016 | ||
| Jan 25, 2016 at 20:06 | vote | accept | Shyy Guy | ||
| Jan 25, 2016 at 18:06 | history | edited | Vaillancourt♦ | CC BY-SA 3.0 | Updated the tags: framework is not relevent in this case. |
| Jan 25, 2016 at 17:56 | answer | added | Nils Ole Timm | timeline score: 103 | |
| Jan 25, 2016 at 17:52 | history | asked | Shyy Guy | CC BY-SA 3.0 |