Timeline for Should I use secure WebSockets for a game?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 6, 2016 at 23:55 | history | tweeted | twitter.com/StackGameDev/status/696120094112550913 | ||
| Feb 6, 2016 at 22:44 | history | edited | Anko | CC BY-SA 3.0 | Clarified title and fixed some capitalisation. Removed "what do most do" part: what most do isn't necessarily a good idea. |
| Feb 6, 2016 at 12:03 | answer | added | gzost | timeline score: 1 | |
| Feb 5, 2016 at 22:59 | vote | accept | Ronen Ness | ||
| Feb 5, 2016 at 21:46 | comment | added | Lucien | This might get better answers on the security SE | |
| Feb 5, 2016 at 21:44 | answer | added | Lucien | timeline score: 7 | |
| Feb 5, 2016 at 21:29 | history | asked | Ronen Ness | CC BY-SA 3.0 |