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Aug 7, 2018 at 18:13 comment added david van brink @Begui Yes, same here, switching to integrated (Intel) graphics doesn't have the problem. And gave me great motivation to optimize my graphics code a bit! But still, would like access to the high performance graphics card as well.
Aug 6, 2018 at 17:11 comment added Begui I noticed this on one of my laptops. I switched from Nvidia to Intel graphics and it seems to work fine.
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S May 14, 2017 at 15:45 history suggested CommunityBot CC BY-SA 3.0
Added update a year later, issue still active.
May 14, 2017 at 15:44 review Suggested edits
S May 14, 2017 at 15:45
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May 11, 2016 at 1:58 comment added user5665 I wish you the best with it, I hope they fix it soon, I've been waiting for driver fixes from nvidia for the GM200 GPUs in SLI for months.
May 11, 2016 at 1:53 comment added david van brink Anyway, Nvidia has acknowledged the bug, which affects many OpenGl apps, and is working on it.
May 10, 2016 at 22:39 comment added user5665 What's your FPS with Vsync off? Have you tried introducing a 5ms sleep into each frame to see if it fixed the artifact?
May 10, 2016 at 22:33 comment added david van brink Using SDL's vsync. Works (no tearing) on all other hardware. Glitch is idiosyncratic to Alienware and certain other Nvidia laptops. See links. Dude.
May 9, 2016 at 10:22 comment added user5665 You're locking frame rate with Vsync AND manually sleeping enough each frame?
May 9, 2016 at 3:58 comment added david van brink @MattJensJensen This happens when the framerate is locked to screen refresh (60). It is correctly locked, but something in the hardware puts a consistent whole-viewport diagonal tear.
May 7, 2016 at 9:41 comment added user5665 What FPS is the game updating graphics at when you get this artifact? I've noticed in OpenGL and Vulkan if you move things around too quickly you can get some odd artifacts that don't show up when you fix your frames to 144-90 maximum.
May 7, 2016 at 3:55 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 6, 2016 at 23:42 history edited david van brink CC BY-SA 3.0
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Feb 20, 2016 at 23:18 answer added JavaLich timeline score: 0
Feb 20, 2016 at 19:58 history edited david van brink CC BY-SA 3.0
added 378 characters in body
Feb 17, 2016 at 16:44 history asked david van brink CC BY-SA 3.0