Timeline for Random number in a range, biased toward the low end of the range
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 16, 2020 at 10:15 | history | edited | CommunityBot | Commonmark migration | |
| Feb 21, 2016 at 0:47 | comment | added | Draco18s no longer trusts SE | @theonlygusti The random is a relative modifier, not an absolute one. Also, remember that Y here is a probability value, not a return value. X is the return value from the rand_wald() function. | |
| Feb 20, 2016 at 22:12 | comment | added | user70223 | That's pretty cool, but surely the fact that y=0 when x=0 would have complicated its implementation into your mod? Doesn't the slope down towards the origin mess anything up? | |
| Feb 20, 2016 at 17:35 | comment | added | Draco18s no longer trusts SE | @theonlygusti Yup, I actually implemented the Wald distribution in the Custom Ore Gen mod for Minecraft so I could use it in my ore distributions. Long, generally straight veins with rare, but hard, corners. | |
| Feb 20, 2016 at 15:58 | comment | added | user70223 | Really cool concepts | |
| Feb 20, 2016 at 15:55 | history | answered | Draco18s no longer trusts SE | CC BY-SA 3.0 |