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Jun 16, 2020 at 10:15 history edited CommunityBot
Commonmark migration
Feb 21, 2016 at 0:47 comment added Draco18s no longer trusts SE @theonlygusti The random is a relative modifier, not an absolute one. Also, remember that Y here is a probability value, not a return value. X is the return value from the rand_wald() function.
Feb 20, 2016 at 22:12 comment added user70223 That's pretty cool, but surely the fact that y=0 when x=0 would have complicated its implementation into your mod? Doesn't the slope down towards the origin mess anything up?
Feb 20, 2016 at 17:35 comment added Draco18s no longer trusts SE @theonlygusti Yup, I actually implemented the Wald distribution in the Custom Ore Gen mod for Minecraft so I could use it in my ore distributions. Long, generally straight veins with rare, but hard, corners.
Feb 20, 2016 at 15:58 comment added user70223 Really cool concepts
Feb 20, 2016 at 15:55 history answered Draco18s no longer trusts SE CC BY-SA 3.0