Timeline for Enemy shake/vibrate when following character
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 12, 2016 at 9:06 | answer | added | Ashish | timeline score: -1 | |
| Mar 2, 2016 at 6:28 | answer | added | KingPin | timeline score: 1 | |
| Feb 26, 2016 at 12:21 | comment | added | Niels | We previously solves a similar issue by using a look-ahead (skipping the first waypoint since it should be close) and using obstacle avoidance to avoid walls/round corners. Unfamiliar with unity so I'm not sure how it would appply to your situation | |
| Feb 25, 2016 at 20:36 | comment | added | Hamza Hasan | I think the glitch is in your currentWaypoint. My suggestion is to keep previous dir in everyframe, and where you find normalized direction change, make currentWaypoint =0 or no change in currentWaypoint instead of currentWaypoint++ | |
| Feb 25, 2016 at 18:37 | history | edited | Mark | CC BY-SA 3.0 | added 95 characters in body |
| Feb 25, 2016 at 18:29 | history | asked | Mark | CC BY-SA 3.0 |